Trap
NormalBlast with Chain
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3121
Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.
Blast with Chain — Power Evaluation
Final Score: 49 ± 8 · Confidence: Medium
- Intrinsic: 50 · Deck: 48 · Meta: provisional
- Primary role: Removal / Negation
Why it scores here
Blast with Chain is a conditional backrow answer: it only converts into a destruction when the monster it equips is destroyed by a card effect, and it cannot be a material or a starter on its own. Its 25-deck footprint across 14 archetypes, at a typical single copy, shows it is a cheap and widely usable utility trap, which earns the deckbuilding and portability points. The 500 ATK boost and the monster's body are not scored, and no combo data was supplied to show it converting into a board, so the score stays near the middle of the range.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Needs a face-up monster you control to equip, and 25 decks run it at 1.4 copies on average, so it is live in many hands but the opening-hand routing is unmeasured (observed, inferred). |
| Combo & Conversion | 30 | No combo boards were supplied, so the only conversion is text-based: one destruction on the field, conditional on the equipped monster dying to an effect (inferred). |
| Resource Economy | 30 | A one-for-one destruction with no draw, search, or refuel in the text, so no card advantage is produced (verified). |
| Effect & Interaction | 45 | Destroys one card on the field after an effect-based destruction of the equipped monster, a situational and conditional form of removal with no negation (verified, inferred). |
| Material Utility | 5 | A Trap card with no monster body, so it cannot be used as material (verified). |
| Resilience & Flexibility | 35 | A face-down backrow card that can be negated, and its trigger depends on the equipped monster being destroyed by an effect (inferred). |
| Deck-Building Efficiency | 70 | Typically one copy in a deck, no garnet or lock restriction, and a cheap slot across many archetypes (observed). |
Calculation
Weight profile: Removal / Negation profile; no secondary role blended. Intrinsic ≈ 50, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, single-copy utility slot run in 25 decks across 14 archetypes
- Conditional removal that can destroy any card on the field once the equipped monster falls to an effect
Weaknesses
- Conditional trigger: it does nothing unless the equipped monster is destroyed by a card effect
- No combo or starter data shows it building a board
- Backrow card that can be negated, and it needs a face-up monster to equip
Counters / choke points
- Backrow negation, since the card is set and can be stopped by a Trap negate
- Effect-free or non-destructive board states, which leave its trigger unused
Best use
Conditional backrow removal attached to a monster that is likely to be destroyed by effect. Decks: Umi Control, Red-Eyes, Dark Magician, Paleozoic, Armed Dragon, Fire King, Nimble. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: equip to a face-up monster you control, +500 ATK, and destroy one card on the field if the equipped card is destroyed by a card effect; Card type is Trap, so it has no monster body or material value; 25 decks run it, average 1.4 copies, 14 distinct archetypes
- Observed: Gameplay split: 48% in gameplay 4, 36% in gameplay 7; Top partner Gearfried the Red-Eyes Iron Knight appears in 44% of decks
- Inferred: Trigger depends on the equipped monster being destroyed by a card effect, so it is situational against non-destructive boards; Negatable as a set backrow card
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so unlimited copies were assumed






